// Particle Script 0.5
// Created by Ama Omega
// 3-26-2004
// Mask Flags - set to TRUE to enable
integer glow =
TRUE;
// Make the particles glow
integer bounce =
FALSE; //
Make particles bounce on Z plan of object
integer interpColor = FALSE; // Go from
start to end color
integer interpSize = FALSE; // Go
from start to end size
integer wind =
FALSE;
// Particles effected by wind
integer followSource = FALSE; // Particles follow
the source
integer followVel = TRUE; //
Particles turn to velocity direction
// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE;
// Select a target for particles to go towards
// "" for no target, "owner" will follow object owner
// and "self" will target this object
// or put the key of an object for particles to
go to
key target = "self";
// Particle paramaters
float age =
3;
// Life of each particle
float maxSpeed =
0;
// Max speed each particle is spit out at
float minSpeed =
0;
// Min speed each particle is spit out at
string texture = ""; // Texture
used for particles, default used if blank
float startAlpha =
.4; //
Start alpha (transparency) value
float endAlpha =
0; //
End alpha (transparency) value
vector startColor = <1,1,1>; // Start color
of particles <R,G,B>
vector endColor = <1,1,1>; //
End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <0.04,0.6,0.02>;
// Start size of particles
vector endSize =
<.1,.2,.1>; // End size
of particles (if interpSize == TRUE)
vector push =
<0,0,0>;
// Force pushed on particles
// System paramaters
float rate =
.01;
// How fast (rate) to emit particles
float radius =
.1; // Radius
to emit particles for BURST pattern
integer count = 1; // How
many particles to emit per BURST
float outerAngle = 0; // Outer angle for all ANGLE patterns
float innerAngle =TWO_PI; //Inner angle for all ANGLE
patterns
vector omega = <0.1,0.1,0.1>; // Rotation
of ANGLE patterns around the source
float life =
0;
// Life in seconds for the system to make particles
// Script variables
integer pre =
2; //Adjust
the precision of the generated list.
integer flags;
list sys;
integer type;
vector tempVector;
rotation tempRot;
string tempString;
integer i;
string float2String(float in)
{
return llGetSubString((string)in,0,pre -
7);
}
updateParticles()
{
flags = 0;
if (target == "owner") target =
llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags |
PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags |
PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags |
PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags |
PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags |
PSYS_PART_WIND_MASK;
if (followSource) flags = flags |
PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags |
PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags |
PSYS_PART_TARGET_POS_MASK;
sys = [ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
];
llParticleSystem(sys);
}
default
{
state_entry()
{
updateParticles();
}
touch_start(integer num)
{
llWhisper(0,"...Generating List...");
for
(i=1;i<42;i+=2)
{
type = llGetListEntryType(sys,i);
if(type == TYPE_FLOAT)
{
tempString = float2String(llList2Float(sys,i));
sys = llDeleteSubList(sys,i,i);
sys = llListInsertList(sys,[tempString],i);
}
else if (type == TYPE_VECTOR)
{
tempVector = llList2Vector(sys,i);
tempString = "<" + float2String(tempVector.x) + ","
+ float2String(tempVector.y) + ","
+ float2String(tempVector.z) + ">";
sys = llDeleteSubList(sys,i,i);
sys = llListInsertList(sys,[tempString],i);
}
else if (type == TYPE_ROTATION)
{
tempRot = llList2Rot(sys,i);
tempString = "<" + float2String(tempRot.x) + ","
+ float2String(tempRot.y) + ","
+ float2String(tempRot.z) + ","
+ float2String(tempRot.s) + ">";
sys = llDeleteSubList(sys,i,i);
sys = llListInsertList(sys,[tempString],i);
}
else if (type == TYPE_STRING || type == TYPE_KEY)
{
tempString = "\"" + llList2String(sys,i) + "\"";
sys = llDeleteSubList(sys,i,i);
sys = llListInsertList(sys,[tempString],i);
}
}
sys =
llListSort(sys,2,TRUE);
if (target == "") sys =
llDeleteSubList(sys,38,39);
else if (target ==
llGetKey() )
sys =
llListInsertList(llDeleteSubList(sys,39,39),["llGetKey()"],39);
else if (target ==
llGetOwner() )
sys =
llListInsertList(llDeleteSubList(sys,39,39),["llGetOwner()"],39);
if (texture == "") sys =
llDeleteSubList(sys,24,25);
if (!interpSize) sys =
llDeleteSubList(sys,12,13);
if (!interpColor) sys =
llDeleteSubList(sys,6,7);
llWhisper(0,"[" +
llList2CSV(llList2List(sys,0,21)) + ",");
llWhisper(0,llList2CSV(llList2List(sys,22,-1)) + "]");
}
}


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